Developing+Technological,+Pedagogical+and+Arts-Infused+Content+Knowlege

= Agenda =

Painting a Framework for Technology Infusion
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TPACK 101
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Why This Technology Framework?

 * It supports a wide variety of instructional approaches.
 * It can be used in the instructional planning process for more relevant connections for digital natives.
 * It includes technology at the center of learning with pedagogy & content.

TPACK Student Activity Types

 * What are [|Activity Types] ? (free downloads)
 * How Are The Taxonomy Tools Designed to be Used?
 * [|Visual Arts Activity Types]
 * [|K - 6 Literacy Activity Types]

[|TPACK 101]

Exploring Technology in Oompa Loompa Land

 * Presentation of 2nd grade documentation at First District Elementary School

**Brief Group Discussion**
 * Which of the Literacy and Visual Arts Activity Types are used in this residency?
 * What are the possibilities?

**On combining activity types:**
(excerpt from Harris, J., & Hofer, M. (2009). Instructional planning activity types as vehicles for curriculum-based TPACK development. In C. D. Maddux, (Ed.). Research highlights in technology and teacher education 2009 (pp. 99-108). Chesapeake, VA: Society for Information Technology in Teacher Education SITE).


 * **Combining 1 – 2 activity types** produces:
 * 1 class time highly structured
 * easily repeatable experience
 * comprised primarily of convergent learning activities.
 * completed often in just one or two class periods.
 * **Combining 2 – 3 activity types** produces:
 * a class time-efficient
 * longer duration learning activity that is more flexibly structured
 * comprised often of more divergent learning activities.
 * **Combining 3 – 5 activity types** produces:
 * a medium-term
 * somewhat structured
 * both convergent and divergent exploration of curriculum-based content and process.
 * **Combining 5 – 8 activity types** forms:
 * a learning experience of variable length that is a somewhat structured, yet flexible, and usually mostly divergent exploration of content and process.
 * **Combining 6 – 10 activity types** creates:
 * a learning experience of rather flexible duration
 * structured with content and process goals
 * It is the longest and most complex of these combinations, and therefore would be planned relatively infrequently for use in most classrooms.

Live Blog - How Do We Make Mindful Choices About Technology in Arts Residencies?
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Group Reflection & Wrap Up:
(10 minutes)
 * Here's What?
 * So What?
 * Now What?

[[image:artinaction/gottpack.jpg width="165" height="165" caption="Retrieved from http://punya.educ.msu.edu/images/gottpack.jpg" link="http://punya.educ.msu.edu/images/gottpack.jpg"]]
=Optional Activity:=

TPACK Game

 * Step 1 - Choose a Content (C) activity card (RED).
 * Step 2 - Choose a Pedagogy (P) card (YELLOW).
 * Step 3 - Choose a Technology (T) card (PINK).
 * In small groups, create an activity/activities based on the 3 cards (and that combines content, pedagogy and technology). Make sure to choose a grade level.

Group Activity & Sharing

 * What cards did your group have? (T, P, C)
 * What activity/activities did you create with them?

Suggested Citation (for presentation): Dempsey, J. C. & Shingle, J. (2013, August). Exploring technology integration in oompa-loompa land: Developing technological, pedagogical and arts-infused content knowledge. Retrieved from http://artinaction.wikispaces.com/Developing+Technological%2C+Pedagogical+and+Arts-infused+Content+Knowledge+by+Camille+Dempsey+and+Jude+Shingle